5e SRD 5.2.1 · 5.2.1
Gibbering Mouther
Monsters > Gibbering Mouther
Medium Aberration, Chaotic Neutral AC 9 Initiative −1 (9) HP 52 (7d8 + 21) Speed 20 ft., Swim 20 ft. MOD SAVE MOD SAVE MOD SAVE Str 10+0+0Dex 8−1 −1Con 16+3+3 Int 3−4 −4WIS 10+0+0Cha 6−2 −2 Immunities Prone Senses Darkvision 60 ft.; Passive Perception 10 Languages None CR 2 (XP 450; PB +2) Traits Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain. Gibbering. The mouther babbles incoherently while it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn: 1–4. The target does nothing. 5–6. The target takes no action or Bonus Action and uses all its movement to move in a random direction. 7– 8. The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack. Actions Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind. Blinding Spittle (Recharge 5–6). Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther’s next turn.
Glabrezu