5e SRD 5.2.1 · 5.2.1
Giant Vulture
Monsters > Giant Vulture
Large Monstrosity, Neutral Evil AC 10 Initiative +0 (10) HP 25 (3d10 + 9) Speed 10 ft., Fly 60 ft. MOD SAVE MOD SAVE MOD SAVE Str 15+2+2Dex 10+0+0Con 16+3+3 Int 6−2 −2WIS 12+1+1Cha 7−2 −2 Skills Perception +3 Resistances Necrotic Senses Darkvision 60 ft.; Passive Perception 13 Languages Understands Common but can’t speak CR 1 (XP 200; PB +2) Traits Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition. Actions Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6
- 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.