5e SRD 5.2.1 · 5.2.1
Giant Seahorse
Monsters > Giant Seahorse
Large Beast, Unaligned AC 14 Initiative +1 (11) HP 16 (3d10) Speed 5 ft., Swim 40 ft. MOD SAVE MOD SAVE MOD SAVE Str 15+2+2Dex 12+1+1Con 11+0+0 Int 2−4 −4WIS 12+1+1Cha 5−3 −3 Senses Passive Perception 11 Languages None CR 1/2 (XP 100; PB +2) Traits Water Breathing. The seahorse can breathe only underwater. Actions Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6
- 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit. Bonus Actions Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.