5e SRD 5.2.1 · 5.2.1
Giant Octopus
Monsters > Giant Octopus
Large Beast, Unaligned AC 11 Initiative +1 (11) HP 45 (7d10 + 7) Speed 10 ft., Swim 60 ft. MOD SAVE MOD SAVE MOD SAVE Str 17+3+3Dex 13+1+1Con 13+1+1 Int 5−3 −3WIS 10+0+0Cha 4−3 −3 Skills Perception +4, Stealth +5 Senses Darkvision 60 ft.; Passive Perception 14 Languages None CR 1 (XP 200; PB +2) Traits Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water. Actions Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition. Reactions Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.