5e SRD 5.2.1 · 5.2.1
Ghoul
Monsters > Ghoul
Medium Undead, Chaotic Evil AC 12 Initiative +2 (12) HP 22 (5d8) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 13+1+1Dex 15+2+2Con 10+0+0 Int 7−2 −2WIS 10+0+0Cha 6−2 −2 Immunities Poison; Charmed, Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 10 Languages Common CR 1 (XP 200; PB +2) Actions Multiattack. The ghoul makes two Bite attacks. Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage. Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4
- 2) Slashing damage. If the target is a creature that isn’t an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn. Gibbering Mouther