5e SRD 5.2.1 · 5.2.1
Ghast
Monsters > Ghast
Medium Undead, Chaotic Evil AC 13 Initiative +3 (13) HP 36 (8d8) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 16+3+3Dex 17+3+3Con 10+0+0 Int 11+0+0WIS 10+0+2Cha 8−1 −1 Resistances Necrotic Immunities Poison; Charmed, Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 10 Languages Common CR 2 (XP 450; PB +2) Traits Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours. Actions Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage. Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6
- 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn. Ghost