5e SRD 5.2.1 · 5.2.1
ExampleSave DC
Gameplay Toolbox > ExampleSave DC
When the characters open a sarcophagus, a harmless yet terrifying apparition appears.
A character triggers a magical trap that creates an illusory manifestation of that character’s worst fears, visible only to that char ac ter.
A portal to the Abyss opens, revealing a nightmarish realm of torment and slaughter.
Typically, a Frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. At your discretion, a Frightened creature might be subject to other effects as long as the Frightened condition lasts. Consider these examples: • The Frightened creature must take the Dash action on each of its turns and uses its movement to get farther away from the source of its fear. • Attack rolls against the Frightened creature have Advantage. • The Frightened creature can do only one of the following on each of its turns: move, take an action, or take a Bonus Action.