5e SRD 5.2.1 · 5.2.1
Encounter DistanceForaging DCNavigation DCSearch DC
Gameplay Toolbox > Encounter DistanceForaging DCNavigation DCSearch DC
ArcticFast*6d6 × 10 feet201010 CoastalNormal2d10 × 10 feet10515 DesertNormal6d6 × 10 feet201010 ForestNormal2d8 × 10 feet101515 GrasslandFast6d6 × 10 feet15515 HillNormal2d10 × 10 feet151015 MountainSlow4d10 × 10 feet201520 SwampSlow2d8 × 10 feet101520 UnderdarkNormal2d6 × 10 feet201020 UrbanNormal2d6 × 10 feet201515 WaterborneSpecial † 6d6 × 10 feet151015 *Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain. † Characters’ rate of travel while waterborne depends on the vehicle carrying them; see “Vehicles.”
Intelligence or Wisdom. One or both abilities are ideal for a background that focuses on cerebral or spiritual matters. Charisma. This ability is ideal for a background that involves performance or social interaction. 2: Choose a Feat Choose one feat from the Origin category. See “Origin Feats” for examples of Origin feats. 3: Choose Skill Proficiencies Choose two skills appropriate for the background. There needn’t be a relationship between the skill proficiencies a background grants and the ability scores it increases. 4: Choose a Tool Proficiency Choose one tool used in the practice of the background or often associated with it. 5: Choose Equipment Assemble a package of equipment worth 50 GP (including unspent gold). Don’t include Martial weapons or armor, as characters get them from their class choices. Curses and