5e SRD 5.2.1 · 5.2.1
Elephant
Monsters > Elephant
Huge Beast, Unaligned AC 12 Initiative −1 (9) HP 76 (8d12 + 24) Speed 40 ft. MOD SAVE MOD SAVE MOD SAVE Str 22+6+6Dex 9−1 −1Con 17+3+3 Int 3−4 −4WIS 11+0+0Cha 6−2 −2 Senses Passive Perception 10 Languages None CR 4 (XP 1,100; PB +2) Actions Multiattack. The elephant makes two Gore attacks. Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8
- 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition. Bonus Actions Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.