5e SRD 5.2.1 · 5.2.1
Dust Mephit
Monsters > Dust Mephit
Small Elemental, Neutral Evil AC 12 Initiative +2 (12) HP 17 (5d 6) Speed 30 ft., Fly 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 5−3 −3Dex 14+2+2Con 10+0+0 Int 9−1 −1WIS 11+0+0Cha 10+0+0 Skills Perception +2, Stealth +4 Vulnerabilities Fire Immunities Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 12 Languages Primordial (Auran, Terran) CR 1/2 (XP 100; PB +2) Traits Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage. Actions Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn. Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).