5e SRD 5.2.1 · 5.2.1
Druid
Monsters > Druid
Medium or Small Humanoid (Druid), Neutral AC 13 Initiative +1 (11) HP 44 (8d8 + 8) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 10+0+0Dex 12+1+1Con 13+1+1 Int 12+1+1WIS 16+3+3Cha 11+0+0 Skills Medicine +5, Nature +3, Perception +5 Gear Studded Leather Armor Senses Passive Perception 15 Languages Common, Druidic, Sylvan CR 2 (XP 450; PB +2) Actions Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination. Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8
- 3) Bludgeoning damage plus 2 (1d4) Poison damage. Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage. Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At Will: Druidcraft, Speak with Animals 2/Day Each: Entangle, Thunderwave 1/Day Each: Animal Messenger, Longstrider, Moonbeam Dryad