5e SRD 5.2.1 · 5.2.1
Death Dog
Monsters > Death Dog
Medium Monstrosity, Neutral Evil AC 12 Initiative +2 (12) HP 39 (6d8 + 12) Speed 40 ft. MOD SAVE MOD SAVE MOD SAVE Str 15+2+2Dex 14+2+2Con 14+2+2 Int 3−4 −4WIS 13+1+1Cha 6−2 −2 Skills Perception +5, Stealth +4 Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious Senses Darkvision 120 ft.; Passive Perception 15 Languages None CR 1 (XP 200; PB +2) Actions Multiattack. The death dog makes two Bite attacks. Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4
- 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10). Deva