5e SRD 5.2.1 · 5.2.1
Cultist Fanatic
Monsters > Cultist Fanatic
Medium or Small Humanoid, Neutral AC 13 Initiative +2 (12) HP 44 (8d8 + 8) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 11+0+0Dex 14+2+2Con 12+1+1 Int 10+0+0WIS 14+2+4Cha 13+1+1 Skills Deception +3, Persuasion +3, Religion +2 Gear Holy Symbol, Leather Armor Senses Passive Perception 12 Languages Common CR 2 (XP 450; PB +2) Actions Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage. Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Light, Thaumaturgy 2/Day: Command 1/Day: Hold Person Bonus Actions