5e SRD 5.2.1 · 5.2.1
Cultist
Monsters > Cultist
Medium or Small Humanoid, Neutral AC 12 Initiative +1 (11) HP 9 (2d8) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 11+0+0Dex 12+1+1Con 10+0+0 Int 10+0+0WIS 11+0+2Cha 10+0+0 Skills Deception +2, Religion +2 Gear Leather Armor, Sickle Senses Passive Perception 10 Languages Common CR 1/8 (XP 25; PB +2) Actions Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.