5e SRD 5.2.1 · 5.2.1
Crocodile
Monsters > Crocodile
Large Beast, Unaligned AC 12 Initiative +0 (10) HP 13 (2d10 + 2) Speed 20 ft., Swim 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 15+2+2Dex 10+0+0Con 13+1+3 Int 2−4 −4WIS 10+0+0Cha 5−3 −3 Skills Stealth +2 Senses Passive Perception 10 Languages None CR 1/2 (XP 100; PB +2) Traits Hold Breath. The crocodile can hold its breath for 1 hour. Actions Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8
- 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.