5e SRD 5.2.1 · 5.2.1
Commoner
Monsters > Commoner
Medium or Small Humanoid, Neutral AC 10 Initiative +0 (10) HP 4 (1d8) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 10+0+0Dex 10+0+0Con 10+0+0 Int 10+0+0WIS 10+0+0Cha 10+0+0 Gear Club Senses Passive Perception 10 Languages Common CR 0 (XP 10; PB +2) Traits Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill. Actions Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage. Copper Dragons