5e SRD 5.2.1 · 5.2.1
Chimera
Monsters > Chimera
Large Monstrosity, Chaotic Evil AC 14 Initiative +0 (10) HP 114 (12d10 + 48) Speed 30 ft., Fly 60 ft. MOD SAVE MOD SAVE MOD SAVE Str 19+4+4Dex 11+0+0Con 19+4+4 Int 3−4 −4WIS 14+2+2Cha 10+0+0 Skills Perception +8 Senses Darkvision 60 ft.; Passive Perception 18 Languages Understands Draconic but can’t speak CR 6 (XP 2,300; PB +3) Actions Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available. Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll. Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage. Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12
- 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition. Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage. Chuul