5e SRD 5.2.1 · 5.2.1
Chill Touch
Magic Items > Chill Touch
Necromancy Cantrip (Sorcerer, Warlock, Wizard) Casting Time: Action Range: To u c h Components: V, S Duration: Instantaneous Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn. Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4 d10).