5e SRD 5.2.1 · 5.2.1
Centaur Trooper
Monsters > Centaur Trooper
Large Fey, Neutral Good AC 16 Initiative +2 (12) HP 45 (6d10 + 12) Speed 50 ft. MOD SAVE MOD SAVE MOD SAVE Str 18+4+4Dex 14+2+2Con 14+2+2 Int 9−1 −1WIS 13+1+1Cha 11+0+0 Skills Athletics +6, Perception +3 Gear Breastplate, Longbow, Pike Senses Passive Perception 13 Languages Elvish, Sylvan CR 2 (XP 450; PB +2) Actions Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination. Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10
- 4) Piercing damage. Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage. Bonus Actions Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition. Chain Devil