5e SRD 5.2.1 · 5.2.1
Blood Hawk
Monsters > Blood Hawk
Small Beast, Unaligned AC 12 Initiative +2 (12) HP 7 (2d6) Speed 10 ft., Fly 60 ft. MOD SAVE MOD SAVE MOD SAVE Str 6−2 −2Dex 14+2+2Con 10+0+0 Int 3−4 −4WIS 14+2+2Cha 5−3 −3 Skills Perception +6 Senses Passive Perception 16 Languages None CR 1/8 (XP 25; PB +2)
Traits Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition. Actions Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.