5e SRD 5.2.1 · 5.2.1
Bandit Captain
Monsters > Bandit Captain
Medium or Small Humanoid, Neutral AC 15 Initiative +3 (13) HP 52 (8d8 + 16) Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE Str 15+2+4Dex 16+3+5Con 14+2+2 Int 14+2+2WIS 11+0+2Cha 14+2+2 Skills Athletics +4, Deception +4 Gear Pistol, Scimitar, Studded Leather Armor Senses Passive Perception 10 Languages Common, Thieves’ Cant CR 2 (XP 450; PB +2) Actions Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination. Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6
- 3) Slashing damage. Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage. Reactions Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss. Barbed Devil