5e SRD 5.2.1 · 5.2.1
Air Elemental
Monsters > Air Elemental
Large Elemental, Neutral AC 15 Initiative +5 (15) HP 90 (12d10 + 24) Speed 10 ft., Fly 90 ft. (hover) MOD SAVE MOD SAVE MOD SAVE Str 14+2+2Dex 20+5+5Con 14+2+2 Int 6−2 −2WIS 10+0+0Cha 6−2 −2 Resistances Bludgeoning, Lightning, Piercing, Slashing Immunities Poison, Thunder; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious Senses Darkvision 60 ft.; Passive Perception 10 Languages Primordial (Auran) CR 5 (XP 1,800; PB +3) Traits Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so. Actions Multiattack. The elemental makes two Thunderous Slam attacks. Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.
Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only. Animated Objects