5e SRD 5.2.1 · 5.2.1
Adult Red Dragon
Monsters > Adult Red Dragon
Huge Dragon (Chromatic), Chaotic Evil AC 19 Initiative +12 (22) HP 256 (19d12 + 133) Speed 40 ft., Climb 40 ft., Fly 80 ft. MOD SAVE MOD SAVE MOD SAVE Str 27+8+8Dex 10+0+6Con 25+7+7 Int 16+3+3WIS 13+1+7Cha 23+6+6 Skills Perception +13, Stealth +6 Immunities Fire Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 23 Languages Common, Draconic CR 17 (XP 18,000, or 20,000 in lair; PB +6) Traits Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead. Actions Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray. Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 13 (1d10
- 8) Slashing damage plus 5 (2d4) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 59 (17d6) Fire damage. Success: Half damage. Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks): At Will: Command (level 2 version), Detect Magic, Scorching Ray 1/Day: Fireball Legendary Actions Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns. Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn. Fiery Rays. The dragon uses Spellcasting to cast Scorching Ray. The dragon can’t take this action again until the start of its next turn. Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.