5e SRD 5.2.1 · 5.2.1
Adult Black Dragon
Monsters > Adult Black Dragon
Huge Dragon (Chromatic), Chaotic Evil AC 19 Initiative +12 (22) HP 195 (17d12 + 85) Speed 40 ft., Fly 80 ft., Swim 40 ft. MOD SAVE MOD SAVE MOD SAVE Str 23+6+6Dex 14+2+7Con 21+5+5 Int 14+2+2WIS 13+1+6Cha 19+4+4 Skills Perception +11, Stealth +7 Immunities Acid Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21 Languages Common, Draconic CR 14 (XP 11,500, or 13,000 in lair; PB +5) Traits Amphibious. The dragon can breathe air and water. Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead. Actions Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 3 version). Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6
- 6) Slashing damage plus 4 (1d8) Acid damage. Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-footwide Line. Failure: 54 (12d8) Acid damage. Success: Half damage. Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks): At Will: Acid Arrow (level 3 version), Detect Magic, Fear 1/Day Each: Speak with Dead, Vitriolic Sphere Legendary Actions Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns. Cloud of Insects. Dexterity Saving Throw: DC 17, one creature the dragon can see within 120 feet. Failure: 22 (4d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn. Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn. Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.