5e SRD 5.2.1 · 5.2.1
4 GP; (B) Studded Leather
Spells > 4 GP; (B) Studded Leather
Armor, Scimitar, Short sword, Longbow, 20 Arrows, Quiver, Dungeoneer’s Pack, and 11 GP; or (C) 155 GP Becoming a Fighter ... As a Level 1 Character • Gain all the traits in the Core Fighter Traits table. • Gain the Fighter’s level 1 features, which are listed in the Fighter Features table. As a Multiclass Character • Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields. • Gain the Fighter’s level 1 features, which are listed in the Fighter Features table. Fighter Class Features As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table. Level 1: Fighting Style You have honed your martial prowess and gain a Fighting Style feat of your choice (see “Feats”). Defense is recommended. Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat. Fighter Features Level Proficiency BonusClass Features Second Wind Weapon Mastery 1+2Fighting Style, Second Wind, Weapon Mastery23 2+2Action Surge (one use), Tactical Mind23 3+2Fighter Subclass23 4+2Ability Score Improvement34 5+3Extra Attack, Tactical Shift34 6+3Ability Score Improvement34 7+3Subclass feature34 8+3Ability Score Improvement34 9+4Indomitable (one use), Tactical Master34 10+4Subclass feature45 11+4Two Extra Attacks45 12+4Ability Score Improvement45 13+5Indomitable (two uses), Studied Attacks45 14+5Ability Score Improvement45 15+5Subclass feature45 16+5Ability Score Improvement46 17+6Action Surge (two uses), Indomitable (three uses)46 18+6Subclass feature46 19+6Epic Boon46