Mausritter SRD · 2.3.1
Time
How to play > Time
For convenience and ease of reference, game time is divided up into three time scales of expanding duration.
- Round: the timescale used during combat. Each Round is less than a minute.
- Turn: the timescale used during adventure site exploration. Each Turn is around 10 minutes, and is enough time to explore one room or perform an action or two. A fight will almost always last one Turn.
- Watch: the timescale used during wilderness travel. Each Watch is 36 Turns, about 6 hours. There are 4 watches in a day. You can usually travel 1 hex or mile in a watch.