Mausritter SRD · 2.3.1
Settlement details
Hexcrawl toolbox > Mouse settlements > Settlement details
What habits and customs do the mice have?
| d20 | Inhabitants |
|---|---|
| 1 | Shave elaborate patterns in their fur |
| 2 | Intoxicated by strange plants |
| 3 | Wary of doing business with outsiders |
| 4 | Curious for news from afar |
| 5 | Believe grooming their fur is bad luck |
| 6 | Wear finely embroidered clothes |
| 7 | Brew honey-mead, flavoured with pungent herbs |
| 8 | Cover their faces with long hoods |
| 9 | Impoverished by a cat lord’s tithes |
| 10 | Ceremonially crop their tails |
| 11 | Brave hunters of large beasts |
| 12 | All descended from single matriarch |
| 13 | Bake delicious berry pies |
| 14 | Lab escapees, naive about the world |
| 15 | Spend their days lazing by a stream |
| 16 | Long-standing blood feud with another settlement |
| 17 | Dig grand tunnels, overseen by the guild |
| 18 | Wear large, wide-brimmed hats |
| 19 | Have laws and customs confusing to outsiders |
| 20 | On friendly terms with a predator |
What feature sets this settlement apart? Cities have two.
| d20 | Notable feature |
|---|---|
| 1 | Maze of defensive, trap-filled tunnels |
| 2 | Exceedingly comfortable, well-appointed inn |
| 3 | Shrine carved of black wood |
| 4 | Meditative mushroom garden |
| 5 | Cow skull, repurposed as a guildhouse |
| 6 | Mess of closely packed shanties |
| 7 | Neat rows of hanging wooden houses |
| 8 | Ornate gate, guarded by statues |
| 9 | Secret bat cult temple |
| 10 | Beetle racing rink |
| 11 | Storehouse, stocked with preserves |
| 12 | Hidden riverboat dock |
| 13 | Crumbling marble palace, built by ancient mice |
| 14 | Scavenged human machine, working |
| 15 | Wooden bridge connects the settlement |
| 16 | Unnervingly tall, twisting tower |
| 17 | Beautiful flower garden |
| 18 | Pigeon rider’s roost |
| 19 | Overgrown statue of an ancient hero |
| 20 | Spiral stairwell, leading deep underground |
What trade do the mice work? Towns and cities have two.
| d20 | Industry |
|---|---|
| 1 | Farmers, tending to towering crops |
| 2 | Woodcutters, with saws and harnesses |
| 3 | Rough and scarred fishermice, with nets and rafts |
| 4 | Dark and musty mushroom farm |
| 5 | Grains drying on every flat surface |
| 6 | Pungent cheese, cured for years |
| 7 | Gardens of rare herbs. Drying racks are guarded |
| 8 | Hive of bees and their veiled keepers |
| 9 | Merchants and traders, often in need of guards |
| 10 | Stonemasons, working a nearby quarry |
| 11 | Flour mill, driven by a large water-wheel |
| 12 | Deep mine for iron, silver or tin |
| 13 | Keep silkworms and weave fine cloth |
| 14 | Expert explorers of caves and tunnels |
| 15 | Kiln-fired pottery, glazed in cheerful colours |
| 16 | Wool mill, draped in bright cloth |
| 17 | Excellent school, rowdy pupils |
| 18 | Bustling, well-stocked market |
| 19 | Smelly scavenged trash pile, carefully picked over |
| 20 | Beautiful furniture of carved and polished wood |
What is happening as the player mice arrive?
| d20 | Event |
|---|---|
| 1 | Disaster, everyone packing to leave |
| 2 | Wedding, streets decked in flowers |
| 3 | Preparing for grand seasonal feast |
| 4 | An illness has struck |
| 5 | Storehouse has been plundered by insects |
| 6 | Market day, farmers flock to the settlement |
| 7 | Mice are at each other’s throats |
| 8 | Warband forming to defeat a beast |
| 9 | Several children have gone missing |
| 10 | Noblemouse makes a frivolous demand |
| 11 | Traveling theatre troupe arrives |
| 12 | Funeral, streets thick with smoke |
| 13 | Conman whips up an irrational scheme |
| 14 | Pet beetle gone mad, attacking mice |
| 15 | Faerie emissary with an impossible request |
| 16 | Strangely quick-growing plant nearby |
| 17 | Valuable heirloom has a been stolen |
| 18 | Cat lord demands a heavy tithe |
| 19 | Coming of age ceremony for the young mice |
| 20 | Wizard tower arrives on tortoise-back |