Mausritter SRD · 2.3.1
Obstacles
Adventure site toolbox > Randomly stocking rooms > Obstacles
Obstacles are a barrier that must be bypassed by players to continue. Use up the players resources, highlight special equipment or push them to explore further.
| d8 | Obstacle |
|---|---|
| 1 | Locked door. Key can be found in another room. Knocking the door down takes time and makes noise. |
| 2 | Steep climb. Without special equipment, mice risk exhaustion or falling. |
| 3 | Room with an exit in the centre of the roof, 6" away from any wall. |
| 4 | Device that creates an high-pitched scream. Each Turn spent here or in adjacent rooms gives Frightened Condition. |
| 5 | Caved-in section of tunnel, leaving a gap too small to crawl through. |
| 6 | Tunnel completely filled with water. |
| 7 | Wide, deep puddle of mud blocking the way. Gives an Exhausted Condition per 6" traveled. |
| 8 | Long, smooth, upwards sloping metal or plastic tube. |