Mausritter SRD · 2.3.1
Magic swords
Adventure site toolbox > Magic swords
Magic swords only mark usage when a 6 is rolled.
They can be repaired by a highly skilled blacksmith, or by an unusually practically minded wizard, a service that will require payment greater than simply pips.
| d6 | Weapon class |
|---|---|
| 1-4 | Medium (d6 one paw/d8 both paws) |
| 5 | Light (d6 one paw, can be dual-wielded) |
| 6 | Heavy (d10 both paws) |
| d10 | Sword | Power |
|---|---|---|
| 1 | Wrought iron | While wielded: You roll critical damage Saves with Advantage |
| 2 | Intricate Fae design | While wielded: You may disguise yourself as any mouse-sized creature |
| 3 | Rusty nail | Critical damage: Give a Frightened Condition |
| 4 | Snake fang | Critical damage: Deal d6 additional damage to DEX |
| 5 | Toy soldier’s sabre | While wielded: If you lead a warband, they have +1 Armour |
| 6 | Water-worn glass | While wielded: You can hold breath underwater for 1 Turn |
| 7 | Wolf tooth | Critical damage: Your next attack is Enhanced |
| 8 | Silver sewing needle | Critical damage: Clear all usage dots from a non-spell item in your inventory |
| 9 | Thorny rose stem | Critical damage: Remove a Condition |
| 10 | Congealed shadow | While wielded: You are invisible when standing perfectly still |