Mausritter SRD · 2.3.1
Consequences of failure
Running Mausritter > Asking for a Save > Consequences of failure
The consequences of a failed Save should be obvious and telegraphed. Remember that Saves should only occur when a player wants to avoid a negative outcome.
Some options for consequences are:
- Damage: ranging from d4 to d20. d4 is minor, d6 is dangerous. d8 is enough to seriously injure a Level 1 character. d20 damage is rare but deadly.
- Condition: Exhausted or Frightened are good options.
- Lost time: Each action takes a Turn. Lost time can burn torches and cause random encounter rolls.
- Loss of random item: Roll d6 for inventory slot.
- Mark usage on item: Mark 1-3 usage dots.