Forged in the Dark SRD · December 2017 SRD
Turf
The Faction Game > Turf
Another way to contribute to the crew's development is by acquiring turf. When you seize and hold territory, you establish a more stable basis for your rep. Each piece of turf that you claim represents abstracted support for the crew (often a result of the fear you instill in the citizens on that turf).
Turf is marked on your rep tracker (see the example below). Each piece of turf you hold reduces the rep cost to develop by one. So, if you have 2 turf, you need 10 rep to develop. If you have 4 turf, you need 8 rep to develop. You can hold a maximum of 6 turf. When you develop and reset your rep, you keep the marks from all the turf you hold.
If you hold 3 pieces of turf, you need only 9 Rep to develop, instead of 12.
| Rep | Turf | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ⊗ | ⊗ | ⊗ |
When you develop, you'll clear the 9 Rep marks, but keep the 3 turf marks. Mark turf on the right side, to show the "cap" on how much Rep is needed.
Also, when you acquire turf, you expand the scope of your crew's hunting grounds.