Forged in the Dark SRD · December 2017 SRD
Make a Claim Map for the Crew
Crew playbook > Crew upgrades > Make a Claim Map for the Crew
Sample claims include:
Turf: You require one less Rep to advance in tier (max 6)**.
City Records: You get** +1d to the engagement roll for stealth plans. You can use blueprints and other documents to determine a good approach for infiltrations.
Cover Identities: You get +1d to the engagement roll for deception and social plans. False identities help confuse the opposition.
Cover Operation: You get -2 heat per score. The cover of a legitimate operation helps deflect some of the heat from law enforcement.
Envoy: You get +2 coin in payoff for scores that involve high-class clients. This well-connected liaison will help arrange for a better payoff from rich clients.
Fixer: You get** +2 coin in payoff for scores that involve lower-class clients. This well-respected agent will help arrange for a better payoff from poorer clients.
Infirmary: You get +1d to healing treatment rolls. The infirmary also has beds for long-term convalescence.
Informants: You get +1d to gather information for a score. Your eyes and ears on the streets are always on the lookout for new targets.
Protection Racket: Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. Some of the locals are terrified of you and will gladly pay for "protection."
Training Rooms: Your cohorts of a specific type get +1 scale. Extra training enables them to fight like a larger gang.
Vice Den: Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat.
Victim Trophies: You get +1 rep per score. Word of your grisly "collection" gets around, and your boldness boosts your rep in the underworld.
Fighting Pits During downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. The locals love to gamble away their hard-won coin on the blood-sports you host.
Street Fence: You get +2 coin in your payoff for scores that involve lower-class targets. An expert can find the treasure amid the trash you loot from your poorer victims.
Terrorized Citizens: You get +2 coin in your payoff for scores that involve battle or extortion. The frightened locals offer you tribute whenever you lash out. They don't want to be next.
Warehouses: You get +1d to acquire asset rolls. You have space to hold all the various spoils you end up with after your battles. It can be useful on its own or for barter when you need it.
Ancient Altar: You get +1d to the engagement roll for occult plans. Its blessing is with you.
Ancient Tower: You get +1d to Consort with arcane entities on-site.
Offertory: You get +2 coin in your payoff for scores that involve occult operations. The frightened locals offer you tribute when you perform your dark practices. They don't want to be next.
Local Graft: You get +2 coin in payoff for scores that involve a show of force or socializing. A few city officials share bribe money with those who show that they're players on the scene.
Lookouts: You get +1d to Hunt or Survey on your turf.
Luxury Venue: +1d to Consort and Sway rolls on-site. Silks, paintings, and crystal impress the clientele.
Surplus Cache: You get +2 coin in payoff for scores that involve product sale or supply. You have an abundance of product, which pads your pockets every now and then.
Covert Drop: You get +2 coin in payoff for scores that involve espionage or sabotage. The perfect hidden exchange point is worth the extra coin to discerning clientele.
Interrogation Chamber: You get +1d to Command and Sway on-site. Grisly business, but effective.
Loyal Fence: You get +2 coin in payoff for scores that involve burglary or robbery. It requires a skilled eye and good contacts to move stolen goods.
Secret Pathways: You get +1d to the engagement roll for stealth plans. You might have access to long-forgotten underground canals, rooftop walkways, or some other route of your choosing.
Tavern: You get +1d to Consort and Sway rolls on-site. Some booze and friendly conversation can go a long way.
Side Business: Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. What kind of legitimate business is this? How do you get paid in secret?