Forged in the Dark SRD · December 2017 SRD
Leader
Character playbook > Special abilities > Leader
When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.
This ability makes your cohorts more effective in battle and also allows them to resist harm by using armor. While you lead your cohorts, they won't stop fighting until they take fatal harm (level 4) or you order them to cease. What do you do to inspire such bravery in battle?