Forged in the Dark SRD · December 2017 SRD
Heat
Heat
The city is full of prying eyes and informants. Anything you do might be witnessed, and there's always evidence left behind. To reflect this, your crew acquires heat as they commit crimes. After a score or conflict with an opponent, your crew takes heat according to the nature of the operation:
- 0 heat: Smooth & quiet; low exposure.
- 2 heat: Contained; standard exposure.
- 4 heat : Loud & chaotic; high exposure.
- 6 heat: Wild; devastating exposure.
Add +1 heat for a high-profile or well-connected target. Add +1 heat if the situation happened on hostile turf. Add +1 heat if you're at war with another faction. Add +2 heat if killing was involved (whether the crew did the killing or not—bodies draw attention).
You mark heat levels on the heat tracker on the crew sheet.
| Heat | Wanted Level |
|---|---|
| ⊗ ⊗ ⊗ ○ ○ ○ ○ ○ ○ | □ □ □ □ |
When your heat level reaches 9, you gain a wanted level and clear your heat (any excess heat "rolls over," so if your heat was 7 and you took 4 heat, you'd reset with 2 heat marked).
The higher your wanted level, the more serious the response when law enforcement takes action against you (they'll send a force of higher quality and scale).
Also, your wanted level contributes to the severity of the entanglements that your crew faces after a score.