Forged in the Dark SRD · December 2017 SRD
Establish your hunting grounds
Crew creation > Establish your hunting grounds
Your crew is brand-new, but you have chosen some small part of a district as your hunting grounds. This is the area that you usually target for your scores, and you know it well. Your hunting grounds don't have to be in the same district as your lair. The area is small, only three or four city blocks—but it's still an intrusion on someone. The entire city is divided among larger, stronger factions. The GM will tell you which faction claims the area, then you decide how to deal with them:
- Pay them off. Give them 1 coin in exchange for giving you room to work.
- Pay the faction 2 coin as a show of respect and gain +1 status with them.
- Keep your money and take -1 status with that faction.
Your hunting grounds are useful for a particular type of criminal operation. Each crew type has a list of different operation types for their hunting grounds. For instance, Assassins have Accident, Disappearance, Murder, or Ransom as options. Choose one of these operation types as your preference.
When you prepare to execute an operation of your preferred type on your hunting grounds, you get +1d to any gather information rolls and a free additional downtime activity to contribute to that operation. This can help you discover an opportunity, acquire an asset you might need for the job, find an appropriate client, etc.
When you acquire turf you also expand the size and/or type of your hunting grounds. Detail the new area and/or methods with help from the GM.