Fate Condensed · 2020 CC-BY SRD
Sessions and Arcs
Advancement > Sessions and Arcs
There are a few assumptions at play here where we talk about sessions and arcs. We’d like to shine some light on those assumptions so you can make adjustments based on how your game differs from them.
A session is a single session of play comprised of several scenes and a few hours of gameplay. Think of this as similar to a single episode of a television show. It likely falls into the three-to-four hour range.
An arc is a series of sessions that often contain plot elements that carry over from session to session. Those plot elements don’t have to conclude within an arc, but there are usually significant developments and changes that come about over the course of it. Think of this as similar to a third- or half-season of a television show. It’s likely comprised of about four sessions of play.
If your gameplay falls outside of those “likely” ranges, you may want to change how some parts of advancement work. If your arcs run more than four to six sessions of play, you may want to allow Severe consequences to clear after four sessions pass rather than waiting until the end of the arc. If you want advancement to happen more slowly, you might allow improvements like skill points and refresh gains less often. If your group tends to schedule fairly short sessions, you might not hit a milestone at the end of every session. Season to taste; the game is yours to shape!