Fate Condensed · 2020 CC-BY SRD
Full Defense
Optional Rules > Full Defense
Sometimes a player (or GM) may want their character to go all-in on using defend until their next turn, rather than taking an action on their turn. This is called full defense.
When declaring full defense, you must be clear about the focus of your efforts. By default, you are defending yourself (from attacks and efforts to create advantages on you), but you may wish to specify someone you’re protecting, or a defense against a particular group of aggressors, or a particular effort or outcome you wish to oppose.
While on full defense you get a +2 to all defend rolls relevant to your declared focus.
If nothing comes of it and you haven’t rolled to defend at all by the time your next turn comes around, you gain a boost (page XX) as you’ve gotten the opportunity to prepare for your next action. This offsets “losing a turn” because you focused your efforts on defending against something that didn’t happen at all.