Fate Condensed · 2020 CC-BY SRD
Conditions
Optional Rules > Conditions
Conditions are a substitute for consequences, and replace them entirely. Conditions serve two purposes: they take some of the pressure off of the players and GM to quickly figure out a correctly-worded aspect for an inflicted consequence, and they give you an opportunity to shape the nature of your game by pre-defining the ways lasting harm befalls characters.
The Fate Condensed version of conditions takes each consequence level and splits it into two conditions of half the value.
[1] Hurt (Mild) [1] Scared (Mild) [2] Injured (Moderate) [2] Shaken (Moderate) [3] Wounded (Severe) [3] Demoralized (Severe)
These correspond to physical and mental states—but just because you’ve taken a physical hit doesn’t mean you can’t also mark a mental condition, and vice-versa, so long as it makes sense. Attacks are traumatic!
Conditions are recovered just like consequences, based on their severity.
If you would gain an additional mild consequence, instead gain two more boxes on either Hurt or Scared, as appropriate.