Fate Condensed · 2020 CC-BY SRD
Conceding
Challenges, Conflicts, and Contests > Conflicts > Taking Harm > Conceding
So how do you keep from dying horribly—or worse? You can interrupt any action in a conflict to concede as long as the dice haven’t hit the table yet. Just give in. Tell everyone that you’re done, that you can’t keep going. Your character loses and exits the conflict, but you gain a fate point plus an extra one for each consequence they took in the current conflict.
Also, concession means you declare the terms of your loss and how you exit the conflict. You can escape the monsters and live to fight another day. It is a loss, though. You’ll have to give your foe something they want. You can’t concede and describe how you heroically save the day—that’s not on the table anymore.
Conceding is a powerful tool. You can concede to escape with an action plan for the next fight, a clue as to where to go, or some advantage going forward. You just can’t win this fight.
You must concede before your opponent rolls the dice. You can’t wait to see the outcome of the dice and concede when it’s obvious you can’t win—that’s poor form.
Some negotiation is expected, here. Look for a solution that works for everyone at the table. If the opposition isn’t on board with the terms of your concession, they can push for rewording those terms, or ask that you sacrifice something different or extra. Because a concession is still a loss for you, that does mean the other side should gain at least part of what they’re after.
The more significant the cost you pay, the greater the benefit your side should receive as part of the concession—if certain doom is about to befall the entire group, one member choosing to concede as a heroic (and fatal) last stand could mean everyone else is spared!